PORTFOLIO
Go to Sleep
Go To Sleep is a real-world walking simulator/adventure game about insomnia designed for one player at a time. Players enter a replica bedroom and interact with objects, triggering story elements and music that are performed and mixed live.
Team
Director: Daniel Park
Lead Artist and Narrator: Arianna Gass
Sound Design and Live-Mixing: Andy Theirauf
Video Design and Live-Mixing: John Bezark
Installation Design: Emily R. Johnson
Live Music: Joseph Ahmed
Technical Director: Stephanie di Bona
Photography: Jesse Friedman
ABOUT THE SHOW
Go To Sleep was developed and produced by Obvious Agency; Arianna Gass, Daniel Park, and Joseph Ahmed and premiered at the Art Church of Philadelphia June 22-25th, 2017.
“The hardest part about realizing that I’m not going to be able to sleep is deciding if I have the will to get out of bed and do anything about it.”
Go To Sleep asks players to take an active role in crafting their theatrical experience. Each player has 12 minutes to interact with the room, discovering objects that trigger story, video, or music events. All of these events are pre-scripted and performed and mixed live.
Go To Sleep Video Documentation
Cinematography: Jorge Cousineau
Video Editing: John Bezark
Featured Players: Rachel Stine, Meryl Sands, Sam Tower, Steve Pettit, Jenny Kessler, and Noah Stansbury